![]() IPS patching: Rather than include the entire code.bin, Luma3DS supports the IPS patch format for code binary patching, allowing for you to distribute only your patches to the code, rather than requiring your users to patch the code.bin themselves or (more illegally) distributing the entire code.bin.code into code.bin with GodMode9 and many other tools. code files and similar will not function here. Note: These files must be decompressed! Compressed.For example, Pokémon X's title ID is 0004000000055D00, so if I wanted to patch its code binary, I would place my modified code.bin in /luma/titles/0004000000055D00. Don't know your Title ID (TID)? Search your game on 3dsdb to find it. To use this feature, create /luma/titles/TID on your SD card and place the modified code.bin in the TID folder.without needing to rebuild the modified game as a CIA. External code.bin and exheader.bin loading:This feature allows you to load patched code and exheader binaries for ROM hacks/modifications/etc.code and exheader loading, IPS patching, LayeredFS, and Locale Emulation. Enable game patching: This option enables various game patching functions: external. ![]()
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